All 19 Takeover Abilities in NBA 2K27, by discipline.
According to 2K, Takeover in 2K27 runs on five discipline buckets that rise and fall with how you play in each one, with the matching ratings moving alongside them. Fill a bucket and the ability you assigned to it fires on its own, running for a few possessions depending on how strong the Take is.
Attribute requirements are the one piece still missing.2K has not published a threshold for any 2K27 Takeover Ability. We verify them against the game once it’s playable and add them here then. Nothing is guessed.
Left on Default, this slot gives a sizeable lift to your Shooting attributes for as long as the Take is up.
Left on Default, this slot gives a sizeable lift to your Finishing attributes for as long as the Take is up.
Improves standing layups while the Take is running.
Improves driving layups and the tricky ones — euros, hops and spins — while the Take is running.
Improves standing dunks while the Take is running.
Improves driving dunks while the Take is running.
Improves post hooks and fades and helps you win post matchups while the Take is running.
Left on Default, this slot gives a sizeable lift to your Playmaking attributes for as long as the Take is up.
Left on Default, this slot gives a sizeable lift to your Defense attributes for as long as the Take is up.
Makes it easier to force a ball handler into a pickup or a fumble while the Take is running.
Triggers on-ball steal attempts that can force turnovers and fumbles while the Take is running.
Wins more post and off-ball post battles and opens up elite rim protection while the Take is running.
Left on Default, this slot gives a sizeable lift to your Rebounding attributes for as long as the Take is up.
Sets heavier screens while the Take is running.
Wins more boxouts and more rebounds while the Take is running.
Gives instant feedback on every shot and improves your putbacks while the Take is running.
Shows you where a missed shot is going to come off while the Take is running.