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NBA 2K27 Takeovers

All 19 Takeover Abilities in NBA 2K27, by discipline.

How Takeover works in 2K27

According to 2K, Takeover in 2K27 runs on five discipline buckets that rise and fall with how you play in each one, with the matching ratings moving alongside them. Fill a bucket and the ability you assigned to it fires on its own, running for a few possessions depending on how strong the Take is.

Attribute requirements are the one piece still missing.2K has not published a threshold for any 2K27 Takeover Ability. We verify them against the game once it’s playable and add them here then. Nothing is guessed.

Takeovers2K27

Shooting

Left on Default, this slot gives a sizeable lift to your Shooting attributes for as long as the Take is up.

Shot ArtistNew

Sharpens shooting off the dribble while the Take is running.

CalibratedNew

Sharpens set shooting off the catch while the Take is running.

Zip CodeNew

Stretches how far out your shot stays effective while the Take is running.

Finishing

Left on Default, this slot gives a sizeable lift to your Finishing attributes for as long as the Take is up.

Inside TouchNew

Improves standing layups while the Take is running.

NavigatorNew

Improves driving layups and the tricky ones — euros, hops and spins — while the Take is running.

DetonatorNew

Improves standing dunks while the Take is running.

AirspaceNew

Improves driving dunks while the Take is running.

Paint SurgeonNew

Improves post hooks and fades and helps you win post matchups while the Take is running.

Playmaking

Left on Default, this slot gives a sizeable lift to your Playmaking attributes for as long as the Take is up.

BlurNew

Makes it easier to blow past a defender and to win body-up matchups while the Take is running.

CookNew

Raises how often your ankle breakers land while the Take is running.

DishmasterNew

Lifts the Finishing and Shooting of whoever you pass to while the Take is running.

Defense

Left on Default, this slot gives a sizeable lift to your Defense attributes for as long as the Take is up.

GlueNew

Makes it easier to force a ball handler into a pickup or a fumble while the Take is running.

HawkNew

Triggers on-ball steal attempts that can force turnovers and fumbles while the Take is running.

Rim GuardianNew

Wins more post and off-ball post battles and opens up elite rim protection while the Take is running.

Rebounding

Left on Default, this slot gives a sizeable lift to your Rebounding attributes for as long as the Take is up.

DemolitionNew

Sets heavier screens while the Take is running.

MuscleNew

Wins more boxouts and more rebounds while the Take is running.

Second ChanceNew

Gives instant feedback on every shot and improves your putbacks while the Take is running.

See the FutureNew

Shows you where a missed shot is going to come off while the Take is running.

Universal

Hydration HeroNew

Holds off adrenaline loss and energy drain for a while, and can go in any of the five slots.