2K26 Takeovers
All ten core Takeover Abilities and the attribute requirements to activate each one. Each Takeover boosts three attributes; at level 5 it unlocks its Ability — but the Ability only fires once you meet every requirement listed below.
In-game you equip named Takeover packages (3 & D, Mixtape, Fortress, and more) that share these activation thresholds but boost different attribute spreads.
Improves the ability to finish tough layups and floaters in traffic.
Increases success when dunking and finishing under the basket. Easier to beat defenders with post backdowns, moves, fakes, and shots.
Amplifies overall dunking ability, making Skill Dunks and Alley-Oops easier. Finishes strong through contact against defenders.
Boosts shot-making from a standstill and off the dribble, with increased shot chance off anklebreakers. Also improves getting open off the ball.
Extends your shooting ability well beyond the 3-point line.
Enhances the ability to drive by defenders, making it easier to get to the rim.
Significantly boosts a teammate's shooting ability with pinpoint passes.
Boosts the ability to defend around the basket and in the post. Shows where missed shots will land ahead of time.
Locks up ball handlers to force stops, pickups, and fumbles when bodying them. Higher efficiency on on-ball and pass-lane steals.
Improves boxout success to secure more rebounds. Unleashes effective, powerful screens that catch defenders off guard.
Requirements compiled from community-verified game data. 2K patches can adjust thresholds mid-season — spot a discrepancy? Tell us on X @2Kmyplayer_.